Those 3DS entries Monster Hunter 4 and 4 Ultimate introduced seasoned hunters to a pair of new weapons: the Insect Glaive and Charge Blade. This brought the weapon count in mainline entries up to 14 (not counting tools like the Frontier -exclusive Magnet Spike), and it seems Capcom is happy with the balance considering no new weapons were added in World or Rise . However, there is still room for new weapons to help diversify the series, and one seemingly obvious exclusion has a perfect template in The Legend of Zelda: Breath of the Wild - the sp
One of the reasons Monster Hunter appeals to so many people is the freedom of choice inherent to its range of weapons. One player may prefer to deal cutting damage with an immense Great Sword , whereas another may prefer the blunt, skull-cracking hits inherent to the Hammer. Yet the wealth of options goes deeper, as each weapon can also specialize in dealing elemental damage or status effects, and a player's custom armor set can also provide unique skills to assist in bat
In these Dragon Quest games, you can find models of the monsters and, like other entries on our list, information about the lore of the game. Interestingly, this isn’t specific to the Monster spinoffs. Even in main Dragon Quest games, you can find a bestiary
A Monster Hunter structure means there will be a central hub for you to return to, and various Wild Area-esque zones for you to explore in turn - but unlike the Wild Area itself, you will be exploring them with purpose. It probably won't be to hunt down and slay a Garchomp, but the game looks set to offer a sense of direction in every open area it offers you. This is a halfway house between the rigid routes of the main game and the Pokemon Hyrule of everyone's dreams, but it's probably for the b
Monster Hunter Rise will release for the Nintendo Switch on March 26, marking the second outing of Capcom's popular series on the hybrid console following 2018's Monster Hunter Generations Ultimate . Before Monster Hunter World became a sales juggernaut for the developer as a multiplatform release, Monster Hunter games had a history of Nintendo exclusivity. Monster Hunter Wilds Monsters|Https://Monsterwildlands.Com/ Hunter Tri released on the Wii, and multiple follow-ups releasing for the 3DS and Wi
This means that you can play the majority of the game fighting enemies while clasping onto two kettles. They even glow red hot when you get amped up. We're ready to spill the tea: the Kettle Knuckles are among the best joke weapons ever m
Also, it is important to note that "branch" is underselling it. This weapon is as large as the soldier holding it. It also packs a wallop. So, not only can you wield a giant branch as a bludgeon in Fire Emblem Fates, but you should wield
Monster Hunter Stories was a point of tension for a lot of players, seeing how absolutely different it is from the rest of the franchise. The series, while cute in its own moments, was never known for being particularly vivid in its presentation. This venture provided an adorably simplified look into the universe, somewhat more akin to Pokemon rather than the traditional dragon-slayer st
Enter Antonio and Lester; they are the official masters of the frying pan. While pragmatically you are probably more interested in having these trained chefs in your castle cooking your meals, it is more charming to have them bludgeoning baddies with a cast-iron skil
It's hard to think of Pokemon in the style of Breath of the Wild in practicality. Sure, anyone can edit a screenshot to have Gyarados in a BOTW lake or Rapidash racing across the field, but isn't that just what the Wild Area is? The illusion of an open world, the type that would look good in screenshots, but without meaning or purpose. Without any heart or direction, BOTW would not be the same game. It gives you freedom to go wherever you want, but it also provides contours across the map to steer you towards towns, it makes sure each location is thematically linked, and you often need to hit multiple landmarks to secure the tools and ingredients to reach the next one. Even though I'm not the biggest fan of it, I have to admire the level of design on show here. It's not a level I think Pokemon can match, and that's before you introduce the much more complicated issue of where you put the Pokemon and how you offer freedom while ensuring players don't meet their doom at the feathers of an overpowered Hawlucha 40 minutes into the g
In the end, The Legend of Zelda: Breath of the Wild obviously doesn't hold a monopoly on every gameplay element within its scope. It does, however, seem to be a blueprint for a bunch of new adventure games releasing these days. The player desire for deeply explorable worlds, and environments filled with life and excitement, is something that will never go a
Certain Monsties can let the player jump over gaps, climb rocky walls, and travel over map terrain in unique ways. Giving players the ability to really explore environments is something Capcom seems to have invested in with Monster Hunter Storie

